Tuesday, January 11, 2011

6th Class Day

Today was another great class day. The first thing we did was make a score label for our game, because a game would not be a game without something keeping the score, right? After installing the score label, there was a problem. Every time we killed a enemy, the score would still stay at zero! We fixed it so that the score would change, then we built and ran the app again. There was still an error after this! As soon as we started the app, the score would start increasing from zero to infinity, and there was no way we could stop it. We adjusted a couple of things, and tried it one last time. It worked perfectly! Every time a enemy died, we would get one hundred points! And finally, our game was finished! Now it was time for some finishing touches. Mr. Howe showed us this really cool application called Particle Designer, in which we could create a mini effect when the enemy died. I decided to make a little explosion, and then I added it to my app. It was awesome! Every time I killed an enemy, there would be a small explosion that looked realistic! After everyone's app was finished off, the bell rang and we went off to lunch.

After lunch, we returned to the lab. Mr. Howe first talked to us about planning. He said every good app had to have some planning done, and he showed us what we needed to do for our own planning purposes. He showed us a diagram, and said that each group must make one of these for their project. After talking about planning, we learned about tile maps. We then opened the Tile Map application and made a map of our own! We played with it for ten minutes then added it to our game. Shortly after, the bell rang and the day was over.

Particle designer was probably my favorite thing we have done so far. It was really fun messing with the different settings and it was a great way finish off our shooter project. I am eagerly anticipating this Wednesday when we get into groups and make our own apps! I am still not sure what I am going to make, but probably something related to the Tribbles but more complex and with levels and timers.

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