Tuesday, January 25, 2011

Finale

Today was a blast! We showed our games to everyone, and it went really well. I was amazed to see what everyone created, from Kirt's iCopter game to Patrick's shooting game. I would have never imagined what we could make with just a 3 week class! My favorite app though was probably Parker's zelda game. It is amazing what him and Patrick can do.

Thursday, January 20, 2011

6th App Day

Our app is near completion! We have it working, and there are no errors. So far, we have a menu in our game and if you click the play button, the game begins. Once the game begins, you have 15 seconds to delete all the blue buttons, and if you don't, you lose. There are also red buttons, and if you click those, you lose as well. When the game is over (when you either win or lose), you are returned to the menu scene where it shows your result from the previous game.

If we have time tomorrow, we will try to make the game end if you finish before the clock stops. We will also try to add particle designer to the blue bubbles that are popped. 

I am very excited for tomorrow, since we will all be showing our games to the class. I can't wait to see what the other people have made.

Wednesday, January 19, 2011

5th App Day

We are almost done with our app. Today, we added a background, made the red bubbles spawn randomly throughout the screen, put limits on the amount of reds that are allowed, and we messed with the settings a little to make it look more professional. So if you open the app, after a couple seconds this is what it will look like: 
What we need to do now is add a reset button in the bottom of the screen so if they are too many bubbles on the screen or if the time runs out, you can tap it. We also need to make the game end if a red button is tapped, because right now, nothing happens. Only the blue buttons are tappable. Once we do that, if there is extra time, we will add a menu (which won't take that long) and use particle designer for when the bubbles pop.

Tuesday, January 18, 2011

4th App Day

Our app is coming along very well. So far, we have blue bubbles and yellow bubbles on the screen. The blue ones float around randomly and disappear when they are touched, but the yellow ones don't. They just stand still and don't disappear when tapped. This is a problem, and we will try to fix this during the first half of class tomorrow. We have also installed a timer into the game, and if you exceed 10 seconds, the words "Try Again" will appear on the screen.

This app is almost done. What we need to do now is make the yellow bubble disappear after two taps (and maybe after one tap, it will shrink to show it has already been tapped),  add a red button that will restart the game if tapped, and add a restart button. If we have time after this, we will make graphics for when you tap the bubbles, and we will add a menu in which you can click "Play" or view your previous high scores.

Monday, January 17, 2011

3rd App Day


Our app is coming out very well. We have decided that there will be three different types of bubbles to pop: a blue one, which will take one tap to kill it, a yellow, which will take two taps to kill it, and a red bubble, when if you tap it, it will explode. So far, we have 50 blue buttons on our screen moving randomly, and when you tap them they disappear. We also have a lot of yellow and red ones that move very slowly, and they do not go away when touched. This is what we will be working on Tuesday. On Tuesday morning, we will also put a timer and a menu into our game.

Our only questions so far our how do we put the timer and menu in, but we will be doing that Tuesday morning. After we do that, we will work on making the other colors disappear, adding a reset button, and then adding high scores when we are done with everything.

Thursday, January 13, 2011

2nd App Day

Today we made a lot of progress. We started off by figuring out exactly what our game was going to be like. We will have three different colored circles floating around the screen. The blue circle will only have to be tapped once in order for it to disappear, the yellow circle will have tapped twice, and the red circle will have to be sliced, kind of like Fruit Ninja. I am not sure exactly how we will make the double tap and the slice work, but I am hoping that Mr. Howe will blog about how this can happen.

So far, we have finished our short synopsis of our app and we are almost done with the diagram. We have also started working a little bit with the app itself. For instance, we have worked with Zwoptex and we have imported a plist and png into the resources, with the different colored circles. We have even added them into our app. Our next step will be to make a .h and .m file for both the red and yellow circles (since we already have a blue one). After this, we will work on the double tap and the slice, then we will finally work on the randomness and different levels. If we have time at the end, we will try to add a background to the app.

I am having a great time doing this. It's much harder than working with the class, but it is a lot of fun putting everything that you have learned into your own app and seeing what you get. I am very appreciative that Mr. Howe is putting up all the information on a blog, because without this, it would be insanely hard.

First App Day

Today was the first day that we worked in a group on our own project. I am working with Dylan, and we decided that we will be making an app like the Tribble game. When you open the app, you will have a menu where you can either click play or look at your high scores. We are not sure exactly what we will do, but here are some ideas. The first idea is that we will have 5 different levels, and as you progress, the tribbles multiply faster and have more offspring. If you end up having more than 100 tribbles on the screen, you lose. We will change the icon to a little smiley face and we will make our own noises. The difficult part about that is that we have to make a new scene to show the menu. Our second idea is that we will make a game like the Tribble game but instead of deleting them, you have to make them all be the same color. Some will start off as yellow, and some as blue, and you have to tap them all to make them change to be blue. We will set a timer for this and as the levels get harder, you have to finish it quicker.

Right now we are working on making a plan for the game. We are using a google document, and we will finish it tomorrow in the first part of class then we will continue with the diagram.